GCP Games



This blog remains inactive for long periods of time.

The most frequent updates can be found in the comments section of my profile on YoYo Games.

The next time this blog will be updated will most likely be when the development of Mercury II is in full swing. See you later!
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Yeah Yeah Yeah...

Posted by ZX on May 10, 2011 at 7:11 PM Comments comments (0)

This website has been practically dead for the last 10 months! But that's OK. Once again I'd like to remind everyone that I post quite a few updates in my comments section on YoYo Games, so look there if you want to know what's going on. DOOMclone Revisited should hit YoYo within the coming hours, so that's exiting. But yeah, hopefully I'll update the site just a bit more over the summer.

EPIC Fail...

Posted by ZX on July 6, 2010 at 11:55 PM Comments comments (4)

It has now been 17 days since I was supposed to release Jumper-Ball Evolution.

Ooops. XD

But, let's be honest: no one cared.

Basically I dropped the game when it was 96% done in favor of getting the second beta of Mercury out.

So, the game will come out soon...

BEFORE [R][E][D][2]

Jumper-Ball Evolution - Breaking Out, June 20th

Posted by ZX on June 16, 2010 at 11:30 PM Comments comments (0)

5 years ago I created this site. The main reason for doing so was to give my first MAJOR project a place to call home. The game was Jumper-Ball Next, and while it is no longer available on the site or at YoYo, I still view it very fondly.

About a year ago I decided that the game deserved a second chance. And now, with me taking a break from Mercury, I can finally finish it. 

Jumper-Ball Evolution is a remastering of the 5 year old game, featuring improved graphics, gameplay, music, and my new tabbed interface originally developed for Mercury.

5 Years

Posted by ZX on June 8, 2010 at 1:46 AM Comments comments (0)

The 13th of June will mark the 5th anniversary of the site. To celebrate, I have redesigned the logo, which can be seen on the top of the page as well as here:

Expect a surprise on the 13th as well!

UPDATE: While I created the site on the 13th of June in 2005, the website did not go live until the 20th. As evidenced by the three year anniversary banner from 2 years ago.

That's funny...

Posted by ZX on June 4, 2010 at 12:21 AM Comments comments (0)

I've only made two posts (now three) in almost an entire year. 

It may be time for a change...

Posted by ZX on April 8, 2010 at 10:51 PM Comments comments (0)

I have been thinking heavily that it may be time for a change for this website. Lets be honest: I don't even have the games page up to date, so... is it needed? And what about the DC Tech page, thats not up to date either. Seriously, half of this site could just go!

What I really want is an extremely simple website that consits of only a blog, a projects page, and a link to my profile on YoYo. Thats it. Oh, and I want to be able to update the damn blog from windows live writer... which is NOT compatible with the freewebs blogging system.

So, I am faced with a few choices:

If I switch to wordpress, I have to decide HOW. You see, there is wordpress.com, which would take care of all the set up for me, but I'd have to somehow switch my domain name to them (or just wait until it expires this year and quickly renew it). And then there is wordpress.org, which serves up the framework for wordpress, allowing me to upload it to my own host, but I really don't think freewebs meets the requirments.

My other option is to switch to squarespace. I have already fooled around with their site, and I must say, I really like it! But the thing that suck is that it would cost me like ten bucks a month. GRRR.

But rest assured: change is coming.

BTW: head over to mercurygame.net... important announcement!


Posted by ZX on February 1, 2010 at 12:15 PM Comments comments (0)

Well, I really screwed that one up! Is it ironic or just pathetic that the last update to this site was me six months ago saying I would regularly update the site? Anyways, there is a new website for Mercury, so check it out!

Woah! It's the new goldenchainproductions.com!

Posted by ZX on July 11, 2009 at 7:42 PM Comments comments (1)

Yes, that's right! I finally took the plunge and bought a .com domain name. And it is sweet! Apparently, this also means that I am now a premium member of freewebs, so those pesky ads are also a thing of the past. You will probably also notice that I am doing some pretty cool updates to the site. And this time, I'll keep it updated! I better, too, since I will now be spending five dollars (not alot, I know) on google adwords advertising to try and generate more traffic to the site. PLEASE visit regularly, as more updates will occur and a few special things will be done just for Mercury!

The Road to Mercury: Teaser Screenshots!

Posted by ZX on June 14, 2009 at 10:49 AM Comments comments (3)

I cannot make a release date. Or, I almost never do. I tend to lose motivation on projects that I am working on, and then will leave them behind for quite some time. Unfortunately, [R][E][D][2] is one of those games. Development on it ceased over two weeks ago, meaning that the game is put on hold and might not see a release until fall (far from the original April release date!). Mercury is something special to me. Not only is it the biggest project that I have ever dared to work on, but in many ways, will be the last before I graduate from High School. And so I sometimes fear that I might lose motivation to work onit. Luckily, that hasn't happened yet, but then again, development only started last week. So far, development isn't progressing as fast as I would like. In just a few days after beginning development of DOOMclone III last year, the game highly resembled what it did when it released. That hasn't yet happened for Mercury, though it will. What follows is five teaser screenshots from the prealpha version of the game. Hope you like! (Note: These are hires PNG's! Right click, view image to see the screenshot in full resolution) -ZX



The Road to Mercury: The Completion of DC Engine 3.5!

Posted by ZX on May 25, 2009 at 1:04 PM Comments comments (0)

Pardon me for not updating in a while, but I have been a bit busy with the end of the school year. To think that it has been nearly three months since the first entry into this blog series! Luckely though, [R][E][D][2] is almost done and will see a hopeful release date of June 2nd. My last post was very brief, announcing plans for a three campaign game. While those plans haven't yet changed, I am starting to reconsider them - I guess only time will tell what becomes of Mercury! - ZX

What is DC Engine 3.5?

I'll repost this from the first Road to Mercury Post:

"With every main release of the DOOMclone series (DC, DCII, DCIII), I attempt to improve the engine in a way that it is clearly recognizable from the previous version of the engine. This was even more so with DOOMclone III, the amount of changes that were made to the engine resulted in a significant departure in the gameplay from theprevious DOOMclone releases. I was certainly thrilled that the game turned out better than previous games of mine, but the engine had grown so complex that itwas more difficult to work with. The nearly three years of monolithically improving the same engine did not work out for the better; nearly everything was unintuitively named (or not named at all!), and placed in odd groupings created while developing DOOMclone Platinum Edition that just didn't fit anymore.



Do to this I came up with three main goals for this internal milestone in preparation of both DC Tech Three and Mercury: simplification and organization, removal of unneeded objects and resources, and added improvement of the new lighting system introduced in DOOMclone III."

It's Done!

So, I am happy to officially announce that DC Engine 3.5 is now complete. It took about 4 months of work, but the engine is now significantly better than before. I have met the requirements for all three of the goals, and now I will begin work on DC Tech Three, which is based on DC Engine 3.5, and will see a release in Mid-June!

Final Words

Yes, this post is short. But I thought I would update you a little bit on where I am in regards to creating the game. Full development on Mercury begins in June!